Aseprite gradient tool3/14/2023 ![]() ![]() Pixel Composer – Node-Based VFX Compositor. No longer in development, but still available for download. A node based environment for creating procedurally generated tiles and graphics. Used to create detailed terrain textures and height maps using a number of specialized filters and functions. An extremely flexible and customizable tool for generating hundreds of different types of planet surfaces, complete with land features and color palettes. Textures for Planets – Planet Surface Generator. This tool is used to make randomly generated planet surfaces, complete with spherical warping for texturing 3D spheres. An incredibly affordable and flexible tool for creating plants, trees, scenery, parallax backgrounds, and pixel art. A rather affordable solution for pixel art work, including features like onion skinning, pixel rotation, layers, and animation sequencer.īackdrop Designer– Background and Scenery Painting Tool. Adobe Photoshop may be one of the most well known Image Manipulation and Photo Editing tools out there, and has most of (but not all) the same features you can find for free in GIMP.Īseprite – Animated Sprite Editor. Includes features like selective color erasing, palette swapping, and color replacement. Very similar to Aseprite, and mostly used for pixel art work. Often considered a companion to ImageMagick, this free plugin suite for GIMP comes with hundreds of different filters and functions. G’MIC – GREYC’s Magic for Image Computing. While not the easiest program to use, especially if you have little command line experience, it is capable of a massive number of different operations unavailable in even the most modern software, like Photoshop. ImageMagick – Console-Based Image Manipulation Suite. There are a lot of things that can only be done with GIMP that Photoshop is not capable of. A powerfully flexible tool that almost rivals Photoshop, if not outpaces it in many ways. Lua: Fixed to change ink type in customized ways (e.g.GIMP – GNU Image Manipulation Program.Lua: Added ui and bounds parameters to.Lua: Fixed crash undoing Sprite:newCel() in background layer.Lua: Fixed Dialog onclose event, now it's called when we close the app and the dialog is still opened.CLI: Fixed opening sequences of images several times from CLI.Windows: Fixed some crashes getting information from buggy Wintab drivers.Fixed right and bottom auto cel guides when Ctrl (Command) key is pressed.Fixed Preview playback of current tag when new frames are added.Fixed cycling through palette indexes when Edit Mode is on.Added option to rescan the scripts folder (reloading File > Scripts menu).Hi asepriters! A new minor release today with several fixes, more stability for v1.2! Lua: Added app.fs.makeDirectory, app.fs.makeAllDirectories, useful for export-aseprite-file script.Added option to disable the "open sequence of static files as an animation" dialog.Fixed long standing bug where Marquee Rectangle, Lasso, etc.Clicking current cel with Move Tool will deselect the timeline.Fixed bugs modifying the timeline selection when it's hidden.Fixed several bugs modifying non-selected cels.Fixed some bugs pressing Ctrl+Z while we are dragging a cel with the Move tool.Now we can hold tool modifiers before start drawing.Fixed duplicate sprite: now it duplicates slices.Fixed painting with symmetry and dynamics.Fixed problem with Error Console when the UI Screen Scaling is changed.Fixed crash copying and pasting images from GameMaker 2 to Aseprite.Added option to save palette presets easily.This is not the tilemap editor version ːsteamsadː but we are going to launch Aseprite v1.3 in the next weeks! Today we've released a new stable v1.2 version with several bug fixes. Lua: Fixed Dialog.bounds values when a dialog is closed on multiple windows UI.Linux: Fixed several bugs with some Window Managers.Fixed Shift+N to add new layers in the correct place.Added automatic crash reporting on Windows & macOS if the user wants to share them.Lua: Dialog:modify() supports combobox options.Lua: Added filenamechange event to Sprite.events.Lua: Fixed clipping when drawing a cel image into other image.Lua: Fixed error iterating layers named with numbers. ![]() Linux: Added support to drag-and-drop files from the File Manager to Aseprite.macOS: New Universal binary (including Intel and M1 code in the same.Windows: Fixed possible crashes at exit if some events are still queued when we close the app.Windows: Added new icon for main window when Windows DPI=150%.Windows: Include aseprite-thumbnailer on Aseprite installer by default.drop files inside the window & several fixes to use multiple windows). Today we’re releasing Aseprite v1.2.31 and v1.3-beta8 with several bug fixing, macOS M1 chip support, and improved Linux support (e.g.
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